In Tuesday’s class meeting, our team was given time to workshop our project. Following Aditi’s advice, we used the points generated in our first meeting with the “They Say, We Say” exercise, to get ideas for specific carnival games. In groups of four, our classmates suggested ideas for games that would address these points. One team member shadowed each group and took notes.
Our team met privately on Thursday to present the ideas to each other and pick which ones to use. We also discussed the possibility of creating a digital game, and Mike showed us a great example one. We took some time to brainstorm independently before discussing the strengths and weaknesses of different ideas. Eventually we settled on a list of four live games, and shared some thoughts on possibilities for a digital game.
The team made important progress this week. We have decided to create a carnival toolkit rather than produce a live carnival. To test and perfect each game, we will facilitate a series of focus groups. When the games are finalized we will create supporting graphic material, guidelines and instructions, and make these available online so that the games can be replicated anywhere. The digital game will serve as a way to popularize and introduce our carnival to a national audience. It will appear on the CLVU website, along with a link to the carnival toolkit.
At our next meeting we will discuss remaining concerns both about how to engage users and how to effectively demonstrate the key lessons behind each game.
Below are rough models for the four live games.
Knock Down the 1%: In this game, the goal will be to knock down a stack of milk jugs, the twist being that one or more of them is glued to the table. Anyone can play, but the 1% will always win this rigged game!